Call of Duty Radiant Tutorial 3: How to Add Decals and X-Models Video Tutorial Xmodels

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Call of Duty Radiant Tutorial 3: How to Add Decals and X-Models

Tutorial Xmodels
Welcome to another episode of Call of Duty Radiant Tutorial! In this tutorial, I will show you how to add decals and X-models to your map.

To add decals, go to Textures and select a texture. Choose one that you like, such as “Deko Burns Dang,” and apply it to the desired surface. Use the Surface Inspector to adjust the size and position of the decal. You can also move the decal around by pressing alt and the right mouse button.

Next, we will add an X-model, such as a crate. Go to the X model section in the Radiant editor and find the model you want to add. For example, we can add a crate by selecting “CH_Crate_32x48.” You can scale X-models by using the entity model with the “model scale” command.

After adding the decal and X-model, make sure to save your map. If you have any questions, feel free to leave them in the comments below. Thanks for watching and see you in the next tutorial!
Brick shows you how to add more detail to your map by going through xmodels and decals. If you have any questions or suggestions, leave them in the comments section below. ► Song: Sigma – All Blue ► Visit us at www.Team-LineX.de
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