Game pause 6
๐ฅ๏ธ Video Tutorial Transcript: ๐ค
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Video Tutorial Transcript Title: ๐น๏ธ๐ Game Pause 6
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INTRODUCTION
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[Video begins with the game open and paused.]
Host: Hello everyone! Welcome to today’s tutorial on how to make a pause system for your game. My name is [Host’s Name], and I’ll be guiding you through this process. In this tutorial, I’ll be using GameMaker Studio 2, but the concepts discussed here can be applied to other engines as well. So let’s jump right in.
SETTING UP THE GAME
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[The video shows creating a new project and setting the project properties.]
Host: The first thing we need to do is to set up the game. Let’s begin by creating a new project in GameMaker Studio 2 and setting its properties. You can name the game “Game Pause” or any other name you prefer.
MAIN MENU AND PAUSE SCREEN
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[The video shows creating the main menu object and the pause screen object.]
Host: Next, let’s set up the main menu and the pause screen objects. The main menu will handle the start, settings, and exit options, while the pause screen will, well, pause the game.
GAME OBJECT AND PROPERTIES
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[The video shows creating the game object and displaying its properties.]
Host: Now, let’s create the game object that will control the main game logic. Here, you can set its default properties such as size, color, speed, and more. For this tutorial, I’ll set the speed of the game object to 30.
PLAYER CONTROL
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[The video shows creating player keys and handling player input.]
Host: We also need to set up the player controls for movement. Using the “create event”, add a script that checks the up, down, left, and right keyboard keys to control the game object accordingly. This way, the player will have control over the game.
DRAWING AND ANIMATING THE GAME
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[The video shows adding animations for the game objects and background.]
Host: Now let’s work on the visual aspects of the game. We’ll be adding animations and drawing the game objects on the screen using the “draw event”. Feel free to use any animations and resources you want for the game. Also, don’t forget to handle the animations of the background, as it will affect the overall appeal of the game.
COLLISION DETECTION AND RESPONSE
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[The video shows adding collision events, objects, and response.]
Host: Next, let’s tackle collision detection. Using the “step event”, add collision events between the game objects. This ensures that the game reacts accurately when the objects interact with one another. Make sure to properly set up collision responses using the “collision” event. This will allow the game to respond smoothly to any collisions that might occur.
SCORING, POINTS, AND DIFFICULTY
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[The video shows implementing scoring, displaying points, and adjusting difficulty.]
Host: To spice things up, let’s introduce a scoring system. Use the “event” to increment a score counter each time a player interacts with game objects. You can also display this score on the screen. Adjust the points for different actions or add a level system to increase the game’s difficulty, making it more engaging for the player.
GAME OVER STATE
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[The video shows handling game over, setting the score, and restarting the game.]
Host: Our final step is to set up a “game over” state. Use the “kill event” to detect if the player runs out of lives or fails a certain objective. Display a message on the screen and reset the game, allowing the player to try again. This will enhance the player’s experience by giving them chances to improve their score or complete certain challenges.
CONCLUSION
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[The video wraps up the tutorial and encourages the viewer to share their game creations.]
Host: And there we have it! We’ve successfully built a game with a pause system. Make sure to test your game thoroughly before releasing it, and don’t forget to share your game creations with others. I hope you found this tutorial helpful, and I can’t wait to see what you’ve made! Stay tuned for more tutorials, and let’s keep on gaming. Goodbye!
#Game #pause