Game pause 4
In this tutorial, we will learn how to make a game pause feature in Unity 3D.
Step 1: Create a new Unity project and import the necessary assets.
Step 2: Create a new C# script named “GamePause” and attach it to an empty GameObject in the scene.
Step 3: Inside the GamePause script, add a private boolean variable named “isPaused” and initialize it to false. This variable will be used to keep track of the game’s pause state.
Step 4: Add a public KeyCode variable named “pauseKey” and set it to the key code for the pause button on your keyboard. This variable will be used to determine when the player presses the pause key.
Step 5: In the GamePause script, add a method named “Update” that will be called every frame. Inside this method, check if the player has pressed the pause key by using Input.GetKeyDown(pauseKey). If the pause key is pressed, toggle the isPaused variable.
Step 6: Add a private void method named “OnPause” that will be called when the isPaused variable is changed. Inside this method, use Time.timeScale to change the game’s time scale to 0 if the game is paused, and 1 if the game is unpaused. This will pause or unpause the game.
Step 7: In the Unity editor, create a new UI panel and add a button to it. Name the button “Pause” and set its OnClick method to “Pause”.
Step 8: Build and run your game. Now, when you press the pause key on your keyboard or click the pause button, the game will pause or unpause.
And that’s it! You have successfully implemented a game pause feature in Unity 3D.
#Game #pause